thanks. It worked. I would like to ask you some help again in my expanded pause menu.
First, these are my events
When I pause my game, (without leaving the current layout), I create the pause menu objects and text objects, basically pause has 3 options: Continue, Save and Exit, and Exit (go to Main Menu). MPause_Index refers to the option which I am pointing to, since it has only 1 value at a time.
Option 2 (Save and Exit) is blank (no action), don't know how to do the save yet.
Option 3 (Exit) works fine.
1. When I change the order of the groups, moving the group "Pause" before the others, all 3 menu options become the same color (this should be impossible). I thought the pausing itself should be at the top since codes are read top to bottom?
2. When I select the first (continue), GameIsPaused is not being set to 0, so the game isn't being unpaused, and also, another set of pause menu objects are being created again and again every time i press enter while already in pause.
3. While in pause menu, when I press up, the player (which has platform behavior) is still showing walk animation first frame only, so the disabling of the platform when GameIsPaused = 1 doesn't work.
help please. thanks in advance