Even though I searched a lot on the forums, i'm still having problems with time scale 0 when pausing the game
I mean, I'm making a platformer like Megaman for ex. and when I pause the game, everything pauses, cool, but I can still shoot with my weapon even though the bullets wont move
It feels like a time stop thing where I can shoot hundreds of bullets and they will only move after the time is running again, its funny but not what I want...
I'm using On Shot key pressed > spawn object bullet
I read about the time delta things but I could not figure it out how to make it work in this case =/...
I'm also having this problem while I press left and right key, the sprite is changing it's facing direction, which looks weird, since the game should be paused... anyway
Any help is appreciated.
So just making sure: what I want is that when time scale = 0, I cant just shoot bullets at all, so they dont spawn.