Patrolling enemies bug

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Pixel Enemies for SHMUP consists of 45 enemy ship sprites to be used in your game.
  • Hi

    I'm continuing work on my platform game, taking snippets from various tutorials and examples but have a little bug with my patrolling enemies.

    They move from left to right correctly, I added a for each loop so I can kill each one and the others still move but when one sprite is mirrored they are all mirrored.

    I tried adding a for each on the actual sprite but that didn't work. I'm thinking I need to use UIDs but not sure where to start with them.

    My snippet of code looks like this so far:

    Any help is appreciated.


    <img src="" border="0" />

  • yep, don't be afraid of assigning UID's, it's actually quite simple once you've done it a few times.

    First you'll need to give enemy01_box an instance variable which will contain the UID of the actual character sprite. I'll call the variable "CharUID"

    underneath "pin to..", add another action:

    -> enemy01_box set value CharUID to enemy_01.UID

    and then after this, in order to pick the correct character sprite for the box, add the following underneath the "For each.. " condition:

    + enemy_01 pick instance with UID: enemy01_box.CharUID

    *edit: I accidentally typed "enemy_01.uid pick" instead of "enemy_01 pick"

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  • Great, thanks a lot Keepee, that got it working as expected :)


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