OK, after much searching and little sleep I think I'm getting close. It looks like I need to implement the "Regenerate Obstacle Map" action since I have a second level with new paths and obstacles, correct? I'm just not sure quite how to do that.
If, like in my example above, I were to duplicate Layout 1 of the pathfinding demo that comes with Construct 2 and create "Layout 2", where would I need to add the Regenerate Obstacle Map action?
Of course I could be way off base. From what I've been able to find the regenerate obstacle map is needed when a new obstacle is placed on the playing field. My second level does have a new obstacle (wall) layout but it's already set and in place when the player enters the level. The player does not add any new obstacles themselves.
*UPDATE* No luck. Regenerate obstacle map does not appear to be the solution. Back to square 1. Testing on the Turret Defense template that comes with Construct yields no successful results.
I'm at the mercy of the fine gentlemen and ladies of the forum to help show me the light.
Thanks in advance for any help.