Im making a tower defense game and i have a variety of enemies. These enemies are using the pathfinding behavior to run through the course. One enemy goes really fast but whenever it makes a turn, it clips the corners of the wall (solid) and sometimes goes right through it. I tried changing the cell size and border but it wont stop going through the wall. Slower moving enemies work fine. Any suggestions?
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Are you using Construct 2? You can try MoveTo addon, create a system to move from one path node to another with MoveTo.
In Construct 3 you can do this much easier, just use the action "Move along Pathfinding path".