So first of all I've noticed that I have to have a delay ( find a path every 0.7 seconds works best) otherwise it won't work at all like it just gets stuck and won't move but anyway why is it that my sprite will jump forward a little bit then stop. There are no obstacles on the screen it's a simple find a path to the square and then follow the path but it won't move
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You should find a path once for each location you want to move to, then use the "On path found" trigger to start movement. See the manual for how pathfinding works.
In the new project dialog, search for "pathfinding" -- there's a demo in there that you can look at.
Ohhhhh ok. Thank you I guess I got confused on how to use it since the first time I used it was in a game where I had AI flying around attacking the player