If I understand you correctly, you could create a sprite (use a round image). Lets call it circle.
Give the circle sprite rotate behavior.
Create an imagepoint(1) on the edge of the circle.
Put the particle object in a container of the circle sprite.
Pin the Particle object to the imagepoint(1).
Set the circle's property to invisible.
Also when you create the circle or spawn it, add "set postion to another object" and set the particle to the circle at the imagepoint(1).
Now you can spawn the circle or use system "create object" to create the circle and the particle effect will be created with it and will rotate in a circle.