Hello again. I'm trying to make a vertically scrolling SHMUP game, and I've found that the way I have the game set up seems to cause some issues with bullets that aim at the player.
The player is put on a layer that has (0,0) parallax scrolling above a playfield that is moved via a camera. Presumably, the bullets are searching for the literal X and Y position of the player as opposed to using where they are screen-wise. Question is, is there a good way of circumventing this (or maybe using another camera system entirely)?