I've been getting into Peer 2 Peer in C2 games as a multiplayer alternative to servers because it quiet simply is cheaper.
However as i was translating/testing a specific prototype i noticed that it doesnt always sync.
In this specific example if you open the game in 2 tabs, and destroy a 'crate/tree' in one it wont always sync up on the other device, however hit reg (HP reduction) works 100% of the time, can anybody pick up the error here?
Capx: https://www.dropbox.com/s/5v3nqiv07xl0x ... .capx?dl=0
Update: The crate always gets destroyed on host, but generally (80% of the time) takes 2 shots for the peer...