I was wondering if it is possible to do so by making a coloured texture of say, jet black and changing the alpha level to like 60% and putting that on the hud display, would that make a desirable night time overlay?
I wasn't going to use the fog of war effect because of the way my game is but perhaps i could try that but for now is the way to do it from making the texture in a different program and then importing it as a sprite?
or is there a "color overlay" effect already in construct2 ? I could'nt understand from searching the forum alot of old posts that i couldn't make sense out of.
Thanks for your time
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It certainly would be the easiest and quickest way to do it, although instead of doing it with a sprite you could make a new layer, set its colour to black, transparent to 'No', and then set it to whatever opacity you want.
<img src="http://i.imgur.com/LIRcrbi.png" border="0" />
how about changing the opacity?
Oooooh my gosh, haha, thankyou!
This isn't an ideal method as you will notice your game will look very washed out. A better method is to use the 'adjust HSL' layer effect.