How to make overlap effect with buildings

0 favourites
  • 2 posts
From the Asset Store
High quality sound effect pack, in the following categories: click, coin, damage, fail, jump, level up,message, shot
  • So basically I want so when I go behind a building the roof and body of building become transparent and the floor doesn't. I have that done, but now it stays transparent even after I am no longer behind the building, how do I make it detect that I am no longer overlapping the roof of the building? I do not want to have to add collisions for each building I make around the roof. (I am making a 2.5D game)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Are you doing something like -

    add all roofs to a family

    if player sprite over roof family

    ..choose that family member and make opacity less ?

    Any chance you can post the capx ?

    edit - sorry re-read post

    Have you looked at grouping the walls and roof of each building together using an instance variable ? So you can quickly choose which walls/roof need to be hidden ?

    How are you deciding when the player is behind the building ? Z position and overlapping or just working on the y position ?

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)