Hello guys I'm having an issue with the Z order basically I have a (Bullet) (the player that shoots that bullet) and the (map)
When My character shoots the bullet goes behind the map... I did do the bullets Z bring to front several times but it's still behind it when I shoot... Also I brought the Layer where the bullet is to the top still no result. My question is can the folders affect that? as I have a background (MAP) In Objects section On top can this cause the bullet go behind as the bullets folder is at the bottom?
Folders have nothing to do with it, they are only meant for easy ordening inside the editor..
It could be you are creating/spawning the bullet on a layer behind the layer the map is on..
You could also check if the bullet is visible when spawning/creating..
Or if there are any conflicting events setting the z-order/layer-order..
Without seeing your capx it's hard to tell..
Ok thank you man! I just needed to know about the folders I thought they might of do that.
LittleStain But if my Bullet is outside the layout so when it spawns it doesn't know what layer to go in ? sorry im terrible with the Z Orders... Thanks fro helping me with this ...
When another object spawns the bullet it will be spawned highest in the z-order of the layer the spawning object is on..
Why would your bullet be outside the layout?
If you are only setting it's position instead of spawning/creating (can't see a reason to do that) the bullet will remain on the layer it originally is (in the editor), unless you change it's layer in events..
I got it when mouse button clicked spawn bullet here:
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you are spawning the bullet on layer 0 layer 0 being the bottom layer you have, change the layer 0 spawn to 2 or 3 that you have on top and it will be fixing the problem
Ahh! Thank you! I didn't see that one ..