I've built a super nice game and its on google play already and working great!
However I can't seem to get the localstorage to work on IOS!
I'm using the cocoon option since I am very familiar with it and it has been working great for me. I have to use the webview+ export option since my game uses the firebase server to send data between players and would not work in canvas+ (localstorage works in canvas+). Now for some reason IOS (not android, works great in android) clears the localstorage when you close the app so the data is lost 100%.
Does anyone know an alternative to localstorage we can use?