New User to Construct and I am in the process of learning it. My first project went well yesterday as I took the platform jumping endless project that comes with Construct and changed it a bit. Added some new graphics, some items to collect, and moving platforms. I was happy with the output but when I went to put it on Windows 8 I ran into an issue.
I am getting 60+ FPS in IE and Chrome on Windows 8 Pro on my machine but when I export to Windows 8 and run in debug/release mode i get a choppy 50 FPS that slowly degrades down to the 40's during gameplay.
I am in the process of redoing it completely from scratch and testing in Windows 8 as I implement each piece of logic but was wondering if anyone has any advice on what "generically" might be causing issues on windows 8 such as certain objects or types of code.
Thank you =)
Here is the Game I worked on yesterday as the test project and I would hope it could run at 60FPS as a Windows 8 App on my machines here. Platform Jumping Test
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I am unsure if my issue was the same as your's BUT I found the solution for my particular issue. For me, my game was choppy when I executed the app from within VS2012 for Windows 8. However, if I stopped the game in VS2012 and ran the game from the Start screen, it ran perfect.
I hope this helps.
Debug mode is slower because it includes all the debug checks for development. Try running it in Release mode or as jwh1981 suggests, directly from the Start screen.