I'm having a difficult, recently discovered problem here.
My game is massive, probably around 400-500-600 MB range, although at the moment its <200MB, but when I start it up, I see RAM usage spike to 1GB sometimes. The VERY peculiar thing is, that my game loads only about 100MB worth of assets at one time. The rest I recall by using Load From URL, they are in files, and are not loaded into the onScreen area.
What the hell is using so much memory? It's even using this amount of memory when inside the Menu screen, which is basically around 40 MB uncompressed in total.
My game is predominantly reading, large 2048x1536 res scenes (only 2 at one time, one scene) and small items, many of them.
What could be sucking so much memory?
Thank you for reading through, and if you help, I will create a little shrine for you to worship you forever.
PS: I'm not minifying my export, could that play a role?
PPS: In preview, it's only using 50MB MAX, anywhere, at any time. And on export, it explodes to 1gb. Please help?