How to optimize Draw calls

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  • Hello everyone,

    Could you please let me know whether the Draw calls affect performance? In my physics-based game draw calls in cpu utilization is showing above 23%, but physics simulation is below even 1%. Hence I think draw calls have greater impact on performance.

    If so, can anybody please suggest me some tips to optimize it so that it can show better performance on iPhone??



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  • I too would like to know about that... In a not very technical way if it's possible <img src="smileys/smiley9.gif" border="0" align="middle" />

    What are these Draw calls and why, most of the time, they utilize way more CPU resources than everything else on the game?

    I've searched on the net but I see things that are related to 3D engines like Unity.

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