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I am developing a game in which I would like to optimise my assets since it when I export my final project then export project contain some duplicate file which increase the build size. What all are other methods to optimise build for HTML5 so that my build size not become large.
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How much difference would it make?
Construct already does a great job optimizing during export, so unless your project is set up in a very strange way, it couldn't be that much, right?
Yes, it is right but when I launch my game in mobile browsers then it take 1 to 1.5 mins load a game which I believe is very high. How can I reduce this to 5-10 sec. May be it depends upon internet speed as well but it is also taking taking time over good connection.