Sorry for the many posts, especially questions..! But I need some guidance here. I'll try my best to contribute back to the community soon with some scirra exclusive graphics tutorials, but for now heres my question..
My game works fine, quite fast on my computers at first, but in a matter of minutes (10-20mins) the game starts lagging quite badly and this happens even without touching the game.
So I'm thinking its to do with some of my looping/timed events are causing memory leaks.
All I can think of is if I'm creating objects and not clearing it but this shouldn't be the case as I've looked through it.. Are there any other good practices I should be following to ensure this doesn't happen?
You can try my game HERE and tell me if it happens to you too.
Thank you in advance!