I'm doing a simple shooter and I already see some prformance issues... Could you take a look on this one please.
This screen has been taken while all enemies were dead so the "isDead" boolean is true. I also checked with the "qq" variable if it searches for the path for dead enemies - and it's not. So the only one thing here the engine is doing is just loop through enemies (100 objects) and check the isDead boolean.
As far as I know there is nothing (or almost nothing) faster than checking a boolean value. And it takes 3 to 4 % of my i7 CPU O.o.
Can this be optimised somehow?