I have a condition
If PlayerObject -> collision with BulletObject Do....
However assuming i have 40 BulletObjects on my layout at one time, but lets say only 5 on screen at one time should I improve this adding ..
If BulletObject onscreen.
(sub condition) If PlayerObject -> collision with BulletObject Do....
Basicly does this process add additional checks to see if objects are on screen now, or does it improve the speed as it now only checks for player collisions when they are on screen?