I'm starting a game that will have zooming effect, both in and out.
Let's think of this as some "metal slug" type game.
I want to zoom IN from this view (aprox):
<img src="http://andresborghi.com.ar/imagenes/screen1.jpg" border="0" />
to this view here:
<img src="http://andresborghi.com.ar/imagenes/screen2.jpg" border="0" />
(the character shown is just an example, not the final one)
This would NOT be a resize of the character only, the background would zoom too.
Logic tells me that the sprite should be as big as the second screen, so when it zooms in I don't lose quality and I can even show more detail to the character. But this will be a 1920 x 1080 game. I made the test and 1 sprite of the character in PNG is near 600kb (i don't know if gets smaller when compiling or something)
the question is: will the game run slow with a character this big? Even when it's resized inside the game.