I have an underwater pixel art game, with lots of layers and lots of objects, it is currently partly open world, in that it is made up of over 100 different layouts that you move in and out, each of which is 1500 x 1500. I want to make exploration simpler, easier, but having the world put into one big layout.
All I can think to do is to code (when player is within X distance of coords, create object on layer X). But that would likely be quite messy. Is there a better way of lag reducing a huge layout? I would of course turn off animations that arent in sight, as well as physics.
Thank you for any help!