I am working on a multiplayer game and for some reason only one peer can shoot at any given time. The host is completely unaffected. If I have 4 people on one multiplayer game only the host and one peer can shoot at a time.
I have tried lots of ways of creating this piece of code but it either doesn't work or only partially work. I have had this problem since December and I really need this to be fixed as i am releasing my game in a few days.
Here's the shooting code:
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Is your log showing each peers' input states correctly?