I looked at rex pause, doesn't really seem to do anything.
Is there a pause plugin, or am I just going to have to do a custom: if paused -dont do things, stop animations,
on unpause: play animations - do every tick events?
Also, how would I pause physics things? They kind of do their own thing, and aren't really on every tick actions.
Is there a problem with using "set time scale to 0"?
When I set timescale to 0 to pause, and then unpause by setting timescale to 1 things go crazy, things shoot off in directions chaotically.
ahh... since people can still interact with objects...
You could set a pause variable... then add a condition that it doesn't work unless that variable is set to 1... (which would be unpaused)
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Place what should be paused in a group and toggle it with the set time scale.