I got 2 objects "wolf"
I want them to fight each other, but as you can expect, it's not possible using events like:
Wolf has LoS on Wof -> Wolf attack wolf
So i made a familiy and put them into it, then i rewrote it in:
Wolf has Los on WolfFamily -> Wolf attack WolfFamily
But no results, the wolf "sees himself" as the target and tries to reach himself by walking on a default angle, all the time
How can i solve this? Maybe i can add a condition that "excludes" himself (because it sees himself as a potential target)? Is there some condition like "wolf =/ Self"?