I just want some objects to move and rotate pretty slowly but constantly, something similiar to the little polygons in the game "diep.io".
You create an event:
[every 0.01 seconds]
[YourObjectName set angle to (YourObjectName.Angle+0.01) degrees]
[YourObjectName2 set angle to (YourObjectName2.Angle+0.01) degrees]
Just add the rotate behavior and the bullet behavior to an object
You create an event: [every 0.01 seconds] [YourObjectName set angle to (YourObjectName.Angle+0.01) degrees] [YourObjectName2 set angle to (YourObjectName2.Angle+0.01) degrees]
But that's only the rotation, isn't it?
Try a bullet behavior with randomized angles as well to make it move.
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The Sine behaviour will also do that very easily. Use multiple sine behaviours for vertical and horizontal movements, rotate, size etc.
Thanks for all the answers! I think I got it now.