Was working with families in C2, and began to wonder if there's a way to know the object type from a family event. For example, say we have the family Enemies with the sprite objects Enemy A, Enemy B, Enemy C, and I have the event "On Enemy collision with Player". I'd love to be able to add a sub-event along the lines of "if Enemy.type = "EnemyA"", but I'm not sure if there's any attribute like Enemy.type.
Of course, I could do this with a family instance variable, but I was wondering if there was any way to do it with system attributes.
Thanks in advance!