If an object has the 8 Direction-behaviour, does it have to be moving by it's own controls to be able to be blocked by solids?
For Example: If I have an object with lets say bullet-behaviour, and then I pin the object with the 8Direction on to that object.
...if I do that it wont be blocked by solids... right?
A problem came up for me, when I already had created a player and been working for a long time with the game - but now I needed to make the player so it gets blocked by solids. The problem is that I already made my collision polygons for my player work for the game... Like for when the player gets hit by things and so on. But those collision polygons does not work for blocking solids. That's because everything gets real weird with the polygons I have.
...So I thought I would make a small round object and pin that to the player and have that work as an object that gets blocked by solids. And put the 8 Direction-behaviour to that object. But it didn't work. It just go right through solids.
It seems like I have to put the 8 Direction to the player itself for it to work :/ But if I do, I still have to make a separate object and pin that to the player and have that work as collision polygons for when the player gets hit by things.