I think i worded it wrong in haste, but what i wanted to refer to was the 'Pick by evaluate' instance. And when i meant by 'game feel slow' i didn't mean lag, i meant the game progression is based on the picking, and since i made it every 3 ticks, it doesn't progress every tick but rather every 3rd ticks.
Picking by evaluate every tick makes cpu usage high, right?
And also, does cpu utilisation of functions come under 'events' or 'engine' in the debugger?
( I might have worded some things wrong if you are unsure of what i'm trying to say. )