How do I include "every [delay] seconds" in the conditions for the grow event?
Currently I have a Coin event:
condition: Is Grow
action: Coin -> Set size to (self.Width + 1, self.Height + 1)
This works fine but what if I wanted to do it your way where it has a delay. Would that be another condition? I don't see a way to do an "every delay seconds" type of condition for an object. Only for system