I've a hovering camera following my player, and it seems to be working well... except it gets stuck when trying to follow another player and there's a solid object between the two. Now I got a work around working that uses the jump-thru attributte instead, but is there anyway to make my camera object float around regardless of whether an object it's about to go through is solid or not?
Can't you move the camera with a behavior that doesn't respond to solid objects. Or perhaps you could do the camera motion with just events.
Hmm.. tried the idea out, got rid of the 8-direction behavior and just used +- operations on the camera position. So far it looks all right. You think there's a performance hit between using the 8-direction's simulation control vs. directly manipulating the x and y axes of the camera?
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You probably wouldn't notice any difference. But just controlling the X and Y should be less performance heavy as far as I know.