Using multi-touch with touchIDs and rotate object towards position x, y. Object seems to do weird flipping on other side. Also, it seems to follow the sprite line from origin pointing to the right, loosely, when object default angle is set to 0, and rotation is not smooth. Is there a quick workaround without redoing all the animations to make that sprite line point up (normally you'd have to flip the angle to 270)? But that would still not solve the flipping and the smoothness.
Has anyone been able to find a solution?