Using multi-touch with touchIDs and rotate object towards position x, y. Object seems to do weird flipping on other side. Also, it seems to follow the sprite line from origin pointing to the right, loosely, when object default angle is set to 0, and rotation is not smooth. Is there a quick workaround without redoing all the animations to make that sprite line point up (normally you'd have to flip the angle to 270)? But that would still not solve the flipping and the smoothness.
Has anyone been able to find a solution?
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could you share your capx?
Oh, thanx for replying (didnt get notification).
Ah, it was just stupid sprite flip issue. Took 3 seconds to solve by flipping all animations 90 degrees.
If you need help with multitouch, just let me know. I'll share code. It's pretty easy.