So I have one object with 2 sines(vert/hor). The object travels in circular motion but the object is not facing the direction its travelling. How do I make it so it does?
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Use the sine behavior that has a period offset of 0 and use its CyclePosition
You might need to change 90+ to 270- or something equivalent, depending on how your player Sprite is oriented and whether you are rotating clockwise or counter-clockwise.