maybe i should be more clear to get an answer. i'll try to explain my situation more precisely.
i need to identify every single sprite instances created by an array. i have a 10, 10, 1 array and this array creates 100 instances. what i need is to identify differently every instance so i can set orders like "when global variable A changes (from y to y+n) move the player from instance(x) to instance(x+n)". or "when player is on instance(z) move it back to instance(w)" etc.
as you can see i want to use these instances as different "identified" positions in my game.
how can i do that "numbering" ?
ps: if this explanation is not clear enough either, please don't hesitate to ask questions. this will help me to explain my problem more explicitly.