Hey, thanks for the help.
EyezWidee: I never gave the collision masks much thought. I always pulled the nodes to the box outline after I cropped. So should I keep the masks close to the actual color of the object? Except with enemies ofcourse.
A0Nasser: Very cool, thanks for that. It's actually up to 56 - 60 fps. How could i use that to check the mobile fps? Is it possible?
nimos100: I am in the early stages. I have the a 64X64 BG tiled across 7936, 570 Ground is 128X128 tiled Ceiling is 32X32 tiled ( all 3 are 128 pxs outside the layout). I have 5 layers: BG, Ground/ceiling, player, walls (divide the layout - its a sidescroller in a castle dungeon, and controls finish the layers.
There will be death traps:i.e, crushers, spears, swinging spiked balls, fire balls throughout the layouts and levels, these will be on a layer by themselves.
1 question: does the cpu draw each graphic as it appears on screen? As in: even though the layout is complete the graphics aren't just hanging outside the layout are they?
Again, thanks for the help, wise ones'