I am making a game where a player (with Physics behaviour) has to advance and, on the background, there are other objects (also with Physics behaviour). My problem is, the player's phyisics interacts with the background object's physics (which shouldn't happen, as background objects are far away in the z axis).
So, is there any way to turn off the solid behaviour that comes with the phyisics behaviour by default? Or is there any way to go through any of these background objects?
Note: I already tried with Platform behaviour, but it isn't what I want. It is really necessary that the player behaves "physically".