I'm having some performance problems when I use these two features together.
I mean... I'm testing/exporting a project as an application using Node Webkit and "request fullscreen" though Browser object and the FPS are very low, about 40/45fps and the game is not smooth at all..
For testing purposes i added a button to cancel fullscreen during game and when it goes windowed it immediatly gets 60 fps and perfect performance..
where is the problem?
I've tried every possibile fullscreen scale mode.
Also this doesnt happen with one project in particular. Even if I start a brand new project and just put 2 moving objects as a test application the problem with fullscreen speed persists.