Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I am trying for a tower defense game and i want to know, node or pathfinding for path find in game? My point is cpu usage and memory.
Develop games in your browser. Powerful, performant & highly capable.
Is the path fixed and unchanging (can you block the path with towers)? Then you don't need pathfinding.
If your path can change dynamically in game, then you need pathfinding.
Ok, thanks oosyrag , and about cpu and memory usage?
A fixed path should use significantly less resources than pathfinding, especially if you have large amounts of objects pathfinding.
thank you man,