I want to create a seamless world that functions much like the real world, i.e. if you walk in the same direction forever, you'll eventually end up where you started.
I'm not sure if it's easily possible with the tools that Construct 2 provides, but is there a way to fake the system into doing it with wraps or something?
The other idea I had was to have the game load map elements based on a series of arrays, but even that's something I'm having trouble wrapping my head around. I know that this is possible, so even if anyone just has a suggestion to get me on the right track, I would love you forever.