Network games

  • So I've been searching all over the forums here for a tutorial or example of such a game, but alas I can not find one that either does not require a plug-in or in actually going to suit my purpose.

    The premise of my game, is for an RTS, but I would like it to be playable against humans on other machines, and not just the computer on the same machine.

    As it stands I can use the WebSocket for text, but not co-ordinates of players. Though I was thinking of maybe using it to send large blobs of text relaying the x,y co-ords and UID of enemies, but feel there must be a better way.

    Any help, ideas, or plug-ins that may help (though I prefer to do the work myself) would be apreciated <img src="smileys/smiley4.gif" border="0" align="middle" />

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