I have some conditions that are nested under a sprite destroy trigger. The conditions are testing if the sprite being destroyed is on the edge of the game board (if so do nothing) and picking an instance of the sprite by UID stored in the game board array (array's UID are correct).
I can't seem to make this work, I have tried all sorts: placing them under different branches (On kill, On animation finish), having Pick UID as subevent, not having the edge tests, and also tried using Pick nearest.
<img src="https://dl.dropbox.com/u/2175584/personal/forums/construct2/NstedConditions.JPG" border="0" />
Any help is much appreciated.