trigger when player gets to the hallway,
subevent Every 1 second , add 1 to "hiding timer"
on trigger that initiates the scrape sound -> play scrape sound
subevent Every 1 second, add 1 to "hall timer"
if halltimer = 7 and player.hiding = 0 and hiding timer < 3 -> do game over
upon exiting the hallway, set hiding timer and hallway timer to 0
also when they stop hiding, set the hiding timer to 0 as well