i need a moderator

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  • 11 posts
  • the project I'm making is 43 events and when I preview the cpu usage is up to 200 300 percent and the game wont play. I cant see how this is happening. I can send a capx if you need one

  • Does running the game in debug mode not give you any clues at all?

  • Hey there,

    I can take a look if you'd like.

    Without seeing the capx, my first thought is that there's a loop running that's causing the issue.

  • Does running the game in debug mode not give you any clues at all?

    not that I can see. there should be no problem not much is going on

  • Hey there,

    I can take a look if you'd like.

    Without seeing the capx, my first thought is that there's a loop running that's causing the issue.

    when I use firefox the cpu is at 60-80 percent. I don't think there's a loop

  • Without looking at your events, nobody will be able to help you. If you could share your capx or load a picture of your events, it will give everyone a clearer picture of what is going on.

  • Without looking at your events, nobody will be able to help you. If you could share your capx or load a picture of your events, it will give everyone a clearer picture of what is going on.

    Also, I don't think this is the kind of thing that deserves a call for a moderator.

  • Also, I don't think this is the kind of thing that deserves a call for a moderator.

    Haha very true, but I am sure it is just a simple newbie mistake on his part. Don't worry, everyone here tries to help everyone out, not only the moderators

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  • By definition, a moderator's main role is to 'moderate' the forum - checking posts, reports, moving posts/topics, emails, requests etc.

    Helping others is always a good thing but sometimes time just isn't available.

    As an example, it takes me approx 1-2 hours to check everything in the morning, dependent upon number of posts over night. Then I have to give way to actual 'real life' stuff

  • > Does running the game in debug mode not give you any clues at all?

    >

    not that I can see. there should be no problem not much is going on

    I don't want to state the obvious, but there's clearly a lot going on.

    I'm new to Construct 2 but not to debugging. If you can't attach a capx, disable sections of your code and run in debug mode until you find yourself with a vastly reduced processor speed and you will find your culprit. I've a little game running and it's showing me 21 objects - 50 FPS - 12% CPU (Intel Core i3 laptop) - 37.4mb images. Occasionally it rises to 26%. I think that if you're hitting 60%-80% then you've got a lot going on. You just don't see it

  • >

    > > Does running the game in debug mode not give you any clues at all?

    > >

    >

    > not that I can see. there should be no problem not much is going on

    >

    I don't want to state the obvious, but there's clearly a lot going on.

    I'm new to Construct 2 but not to debugging. If you can't attach a capx, disable sections of your code and run in debug mode until you find yourself with a vastly reduced processor speed and you will find your culprit. I've a little game running and it's showing me 21 objects - 50 FPS - 12% CPU (Intel Core i3 laptop) - 37.4mb images. Occasionally it rises to 26%. I think that if you're hitting 60%-80% then you've got a lot going on. You just don't see it

    yeah you are right ultrafop fixed it

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