I've been trying to reverse engineer the eventing for a HP bar I made (credit goes to Kiyoshi for the source eventing data), so I could make an EXP bar. However, the exp bar is not working as I suspected it would. It's supposed to be initially empty and fill up as the player gains EXP.
I've tried everything form switching the hotspot to the right side, making sure the step value doesn't return a 0 (as it divides width by the EXP until next level for the step value), reversing the TilNextEXP-CurrentEXP and even using "+" instead of "-" for the actual meter calculation.
Capx