Been scratching my head at this one, I feel like I'm right on the cusp of solving.
I have several Drag&Drop objects in the scene. They all start at pointValue=1.
If I drag one object onto another, I need to destroy the other object and add that object's value to the initial object I dropped. (and in turn changing it's visuals) So if I drop a 1 on a 1 - I get one combined object with 2 value. If I drop that 2 value object on a 1 - I get a single 3 object. But then I can take a 1 value and drop it back onto that 3 object and get a single 4. Needs to be versatile.
Trying to use Families, making duplicate families, trying Pick Nth (I don't have a ton of Families experience, but maybe I'm overthinking - I'm on the brink of just brute forcing the code. Any help is appreciated - thanks!