I'm using callbacks to pause and unpause a game while showing ads.
This can be very easy managed by calling cr_setSuspended(true) (ad starts) and cr_setSuspended(false) (ad ends).
Now i am dealing with a game where this 2 calls cause troubles (overlay problems, etc) and i would like to know if there exist something like cr_setMuted() to just mute/unmute the game while showing ads.
Maybe there is a possibility via cr_getC2Runtime()?
Thanks in advance!