How to get music to play in my mobile game?

0 favourites
  • 6 posts
From the Asset Store
a ready made template of Mobile Advert, Google Play and Mobile IAP Plugin,
  • I added music to my game by importing a .wav file which Construct 2 converted into an .ogg. I added an event that plays the music On Start Of Layout. It works well when I preview it in my browser. However, when I export to AppMobi (with DirectCanvas), no music is heard in the simulator nor on my iPod Touch. Is this an issue strictly with AppMobi or is there a Construct 2 solution that I'm overlooking?

    Any help is much appreciated!

  • You should try to convert them to AAC-files as well and include them to your project.

  • I have a similar question

    I have encoded my wave with construct

    I can hear my BG music in the simulator, but not on the phone.

    Also with Lan only the the Sound FX's work's

    Is there a limit for sounds and music on phone ?

    I have use the search function here already ,but nothing found.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • i have this same problem with ogg files (no sounds on moblie devices) try import other type of files. In my game i have and i must have two types of one sound- m4a and ogg this two type of files guarantee working sounds and music

  • btw. I have both(m4a and ogg), but the BG Music is not playing in the phone.

  • Got it working by including an m4a. Thanks for the help guys.

    vidi, for your info, I encoded my m4a at 128kbps using Winamp and selecting MP4/aacPlus (HE-AAC) Encoder v1.28a.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)