Multiple sound source

0 favourites
  • 3 posts
From the Asset Store
Be quick and choose the right answer for the shown equation.
  • Hello, my problem is with multiple sound source (depending on position of character).

    I want to make multiple objects which every one of them produce own sound with volume relative to position of player and I want more instances of these objects. When I rise number of instances sound is somehow stopped or bugger.

    I tested it in Chrome and Firefox. In chrome there is little sound on start and in firefox you can hear that "buggy" sound all time. Something like that sound channel is overloaded. I do not know why? Where is that problem or how can I solve this thing? I think this is normal situation in game when you have got some level and you want many object with some sound run at same time.

    There is a link of .CAPX ... oblem.capx

    Thank you very much for any help or suggestion! Please I need to solve it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Your problem is that you are calling the sound loops every tick. Try this instead.

    And just to test it you might want to reduce the number of "sound makers" to one of each and stick them one in each of the four corners.

  • It works thank you very much. Finally right solution really thank you.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)