Multiple screen sizes

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Is a circular loading screen with code ready to use. No Animation.
  • Hello!

    I am wondering if anyone out there know the best way to make a game made in Scirra and exported through Cocoon fit correctly on multiple devices. I have a game and when I preview it on my phone it seems to fit ok, but when I test it on my friend's phone and her tablet it has a white space at the bottom (the size of which differs on both!). Going back into Scirra I tried re-sizing the game screens but the problem is it re-sizes the screens on all the platforms so the nice fit I had on mine is now missing the bottom of the screen?

    This is the first game I have tried making so it could well be a REALLY obvious step that I have not done. I also looked at the working with different screen sizes tutorial which mentioned working with ratios which I tried to follow but did not work for me, probably me not fully understanding, but any help will be greatly appreciated.

    Thanks in advance!

  • Hey guys any thoughts on this? Or maybe a Scirra Jedi or 2?

  • If you have the same aspect ratio (example: 1280x720 and 1920x1080 both have 16:9), you could use Letterbox Scale or Letterbox Integer, but if the aspect ratio is different (1024x768 has 4:3) you should use Scale Outer or Scale Inner.

    At the moment CocoonJS has some issues with Letterbox Scale ...

    More info here:

    But again, there could appear another issues like mine:

  • tgeorgemihai Thanks very much for your response I will take a look at it on my next day off! This had me stumped so any new information is great

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  • What program did you use to preview your game on the phone?

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