I'm wanting an action to occur once 3 different objects are all destroyed. I cannot link the "on destroyed" events together because there can only be one trigger per event branch. I tried using families and containers as well but they didn't work out how I wanted them to.
Families would activate the action after only one of the objects were destroyed and containers will destroy all of the objects once one was only destroyed.
Summary: How can I get an action to occur once 3 different objects have been destroyed?